Vision 2020: International Education Network
Play games to learn. Make games to share.™
With the idea that more minds make greater leaps, we are teaming up with local and international organizations to build a satellite network for virtual learning facilities with remote instructors who connect to the students holographically from their own schools and universities.
Oscar, 14, from Seattle, USA; Ben, 16, from Beer Sheva, Israel; and Pragya, 15, from Mumbai, India met in their virtual classroom to complete an assigned biology challenge and produce an interactive discovery game on the world of insects. Together they investigated, built, played, laughed, overcame obstacles, and prevailed. They got advice from the science professor Maya, theater director Art, and the VR game expert Jon, all from the different schools and universities in the cloud. Finally, when their friends put on the VR headset to buzz like a dragonfly through its habitat, they knew they had created something more than just a VR game. They had each made a friend. Next time, they agreed, they would bring the whole class.
The combined technological powers of virtual reality and holographic telecommuting provide significant economies of scale, allow for the retention of quality instructors and experts worldwide, deliver clarity of subjects immersively, and produce and share experiences on-site and remotely.
It starts with the location-based, mixed-modal VR experience housed in large open spaces with boundaries set by light fields instead of walls, where participants learn and test through holographic telecommuting into their Virtual Classroom-Lab…
…and grows to become a subscription-based alternative-learning facility with 24/7 hosting on the global network of RealityNext Labs.