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Videos in Education

World-renowned educator Ken Robinson
 

Sugata Mitra shows how kids teach themselves
 

How technology in education done right helps kids—from a kid

The head of MIT’s MediaLab talks about innovating through quick iteration.

Articles and Studies

Academic Research

From Users to Designers: Building a Self-Organizing Game-Based Learning Environment.

Margaret Riel. (2006). Computer-Mediated Communication: A Tool for Reconnecting Kids with Society.

Sauer S., Gobel S. (2003). Focus Your Young Visitors: Kids Innovation–Fundamental Changes in Digital Edutainment.

Zhigeng A., David H., Yanga S. (2005). Virtual reality and mixed reality for virtual learning environments

Greenwald, S., Kulik, A., Kunert, A. (2017). Technology and applications for collaborative learning in virtual reality.

Suleyman N., Ebner M. (2016) Digital Tools for Seamless Learning. Chapter11 – Linking Virtual and Real life Environments: Scrutinizing Ubiquitous Learning Scenarios.

Jang S. Vitale J., Jyungc R., Blackd J. (2017). Computers & Education. Chapter – Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment.

Silberman, Mel. (1996). Active Learning: 101 Strategies To Teach Any Subject.

Morales T., Bang E., Andre T. (2013). Journal of Science Education and Technology. A One-year Case Study: Understanding the Rich Potential of Project-based Learning in a Virtual Reality Class for High School Students.

Greenwald W., Corning W., Maes P. (2017). CSCL. Multi-User Framework for Collaboration and Co-Creation in Virtual Reality.

Sheridan K., Halverson E., Litts B., Brahms L. (2014). Harvard Educational Review. Learning in the Making: A Comparative Case Study of Three Makerspaces.

Yemini M., Fulop A. (2014). The international, global and intercultural dimensions in schools: an analysis of four internationalised Israeli schools.

Clercq D., Zhou L., Wu A. (2016). International Entrepreneurship and Management Journal. Unpacking the relationship between young ventures’ international learning effort and performance in the context of an emerging economy.