Before the second part of the workshop, where students will record their games into virtual reality in a motion capture studio, they needed to act out their story to demonstrate the power of their game-based learning.
• All students and mentors were very engaged in acting out scenario to guide player to correctly answer questions
• Students received immediate feedback by having audience answer all of their developed questions
• Students instinctively sought conflict and secondary storylines to enhance narrative
• Collaboration and complexity of concepts in simple storylines proved mastery of subject and better learning outcomes
Intelligences Satisfied:
- Visual-Spatial
- Musical-Rhythmic
- Bodily-Kinesthetic
- Verbal-linguistic
- Interpersonal
- Teaching-Pedagogical*