{"id":220,"date":"2017-11-02T05:18:11","date_gmt":"2017-11-02T13:18:11","guid":{"rendered":"http:\/\/realitynext.co\/?p=220"},"modified":"2021-12-21T20:12:52","modified_gmt":"2021-12-22T03:12:52","slug":"inspiring-figures","status":"publish","type":"post","link":"https:\/\/realitynext.net\/inspiring-figures\/","title":{"rendered":"Inspiring figures"},"content":{"rendered":"

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As we\u2019ve built the concept for RealityNext and our One World Initiative, we\u2019ve come across a large number of figures who have provided inspiration for our direction. Some of these experts in the fields of education, technology and philosophy may have inspired us through a single quote, others through their large bodies of work. Here are but a few whose shoes we can only hope to try to fill.<\/p>

Howard Gardner<\/h2>

Our curriculum provides diverse modalities for learning, as outlined by education technology pioneer Howard Gardner, whose work at Harvard University starting in the 1940s has sought to revolutionize the student-teacher relationship. He developed the theory of multiple intelligences, which he sees manifested as:<\/p>

visual-spatial \u2022\u00a0logical-mathematical \u2022\u00a0verbal-linguistic \u2022 musical-rhythmic \u2022 intrapersonal \u2022 interpersonal \u2022 bodily-kinesthetic \u2022 naturalistic \u2022\u00a0existential\u00a0and\u00a0moral.<\/em><\/p>

Gardner\u2019s theory has advanced pedagogy because<\/a> \u201cwe are all able to know the world through language, logical-mathematical analysis, spatial representation, musical thinking, the use of the body to solve problems or to make things, an understanding of other individuals, and an understanding of ourselves. Where individuals differ is in the strength of these intelligences\u2014the so-called profile of intelligences\u2014and in the ways in which such intelligences are invoked and combined to carry out different tasks, solve diverse problems, and progress in various domains.\u201d<\/p>

Jessica Trybus<\/h2>

As Director of Edutainment at Carnegie Mellon University\u2019s Entertainment Technology Center, Trybus has made a career of understanding the relationship between gaming and learning<\/a>.<\/p>

\u201cThe ideal of interactive, highly engaging training and education is ancient,\u201d she says. \u201cA Chinese proverb says: \u2018Tell me, and I\u2019ll forget. Show me, and I may remember. Involve me, and I\u2019ll understand.\u2019 However, the gap continues to grow between antiquated, passive training methods and a workforce that lives an ever more interactive, multimedia, user-controlled lifestyle. With game-based learning tools to bridge that gap comes the promise of vastly more productive and engaged students and workers\u2014ones who embrace learning rather than view it as a disruptive burden.\u201d<\/p>

Lucas Rizzotto<\/h2>

This self-taught creator in the virtual and extended reality fields has made a name for himself in both the applications he\u2019s developed and his well-researched opinions on how these technologies can and should benefit society. We found his two-part series<\/a> on education and VR to be a particularly relevant guide for us.<\/p>

\u201cImmersive technologies are inherently experiential, built from the ground up to convince humans that what they see is real,\u201d he writes.\u200a\u201dAt the same time, immersive content is not bound by the laws of physics, meaning that creators can orchestrate \u2018impossible experiences\u2019 at relatively low costs\u200a\u2014\u200abe it taking the viewer to the moon, to a beach in California, or a castle 500 years in the past, all costs about the same to create. For education, this could be everything.\u201d<\/p>

Sir Ken Robinson<\/h2>

Known as one of the world\u2019s foremost minds in education reform, Sir Robinson\u2019s TED talks inspired us in our quest to make the One World Initiative both fun and relevant.<\/p>