{"id":203,"date":"2017-11-01T03:13:47","date_gmt":"2017-11-01T11:13:47","guid":{"rendered":"http:\/\/realitynext.co\/?p=203"},"modified":"2021-12-21T20:28:41","modified_gmt":"2021-12-22T03:28:41","slug":"learning-lab","status":"publish","type":"post","link":"https:\/\/realitynext.net\/learning-lab\/","title":{"rendered":"Virtual Maker Lab"},"content":{"rendered":"\n
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The Virtual Maker Lab is a location-based VR learning experience hosted in our RealityNext Studio. What makes our learning environments unique is the freedom for students to work among themselves to create their own learning and teaching arrangements. To stimulate habitual self-learning, we are working on education technologies designed to manage live interactions between the instructor and student with gradually increasing autonomy in 360\u00ba virtual reality.<\/p>

\"\"Today, we are working on a series of user-generated VR story-games made by teenagers. We engage kids in a series of analog exercises to simulate world building and story making as if kids were inside the game in a motion-capture studio. We use mixed-media tools and multi-modal exercises that result in short, self-made, immersive experiences that can be released in VR arcades or played at home on PCs and consoles.<\/p>

Download the report on our first workshop.<\/a><\/p>

In the full version, most future functions and assessment tools will become interactive libraries and non-player characters that help the students inhabit a Virtual Learning simulation with their own narratives. To succeed and move to the next level, students will need to complete 10 multidisciplinary \u201cmissions,\u201d classified by subject.<\/p>

Inside the Virtual Maker Lab, students will:<\/p>

  1. Watch a refresher on single or interdisciplinary subject\/s, then collaborate with other students to solve a series of challenges<\/li>
  2. Storyboard a narrative on the subject matter<\/li>
  3. Improvise, rehearse and record a self-designed story-game in motion capture<\/li><\/ol>

    The deliverable, a showcase of each mission, becomes the student\u2019s virtual library, published by area of interest.<\/p>

    While students learn and play in their VR spaces, experts analyze and monitor quality of comprehension and the responsiveness of students to multi-modal education technologies.<\/p>

    The experience includes:<\/p>