{"id":203,"date":"2017-11-01T03:13:47","date_gmt":"2017-11-01T11:13:47","guid":{"rendered":"http:\/\/realitynext.co\/?p=203"},"modified":"2021-12-21T20:28:41","modified_gmt":"2021-12-22T03:28:41","slug":"learning-lab","status":"publish","type":"post","link":"https:\/\/realitynext.net\/learning-lab\/","title":{"rendered":"Virtual Maker Lab"},"content":{"rendered":"\n
The Virtual Maker Lab is a location-based VR learning experience hosted in our RealityNext Studio. What makes our learning environments unique is the freedom for students to work among themselves to create their own learning and teaching arrangements. To stimulate habitual self-learning, we are working on education technologies designed to manage live interactions between the instructor and student with gradually increasing autonomy in 360\u00ba virtual reality.<\/p>
Today, we are working on a series of user-generated VR story-games made by teenagers. We engage kids in a series of analog exercises to simulate world building and story making as if kids were inside the game in a motion-capture studio. We use mixed-media tools and multi-modal exercises that result in short, self-made, immersive experiences that can be released in VR arcades or played at home on PCs and consoles.<\/p>
Download the report on our first workshop.<\/a><\/p> In the full version, most future functions and assessment tools will become interactive libraries and non-player characters that help the students inhabit a Virtual Learning simulation with their own narratives. To succeed and move to the next level, students will need to complete 10 multidisciplinary \u201cmissions,\u201d classified by subject.<\/p> Inside the Virtual Maker Lab, students will:<\/p> The deliverable, a showcase of each mission, becomes the student\u2019s virtual library, published by area of interest.<\/p> While students learn and play in their VR spaces, experts analyze and monitor quality of comprehension and the responsiveness of students to multi-modal education technologies.<\/p> The experience includes:<\/p> Together we practice critical thinking, visualization, communication, self-assessment, choice, consensus building, problem solving, goal setting, and reflection.<\/p> \u201cThe ideal of interactive, highly engaging training and education is ancient. A Chinese proverb says: \u2018Tell me, and I\u2019ll forget. Show me, and I may remember. Involve me, and I\u2019ll understand.\u2019 However, the gap continues to grow between antiquated, passive training methods and a workforce that lives an ever more interactive, multimedia, user-controlled lifestyle. With game-based learning tools to bridge that gap comes the promise of vastly more productive and engaged students and workers\u2014ones who embrace learning rather than view it as a disruptive burden.\u201d<\/strong><\/em><\/p> \u2014 Jessica Trybus, Director of Edutainment<\/a>,<\/em> The Virtual Maker Lab is a location-based VR learning experience hosted in our RealityNext Studio. What makes our learning environments unique is the freedom for students to work among themselves to create their own learning and teaching arrangements. To stimulate habitual self-learning, we are working on education technologies designed to manage live interactions between the […]<\/p>\n","protected":false},"author":2,"featured_media":180,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","footnotes":""},"categories":[5],"tags":[14,21,38,50],"builder_content":"\n The Virtual Maker Lab is a location-based VR learning experience hosted in our RealityNext Studio. What makes our learning environments unique is the freedom for students to work among themselves to create their own learning and teaching arrangements. To stimulate habitual self-learning, we are working on education technologies designed to manage live interactions between the instructor and student with gradually increasing autonomy in 360\u00ba virtual reality.<\/p> Today, we are working on a series of user-generated VR story-games made by teenagers. We engage kids in a series of analog exercises to simulate world building and story making as if kids were inside the game in a motion-capture studio. We use mixed-media tools and multi-modal exercises that result in short, self-made, immersive experiences that can be released in VR arcades or played at home on PCs and consoles.<\/p>
Carnegie Mellon University\u2019s Entertainment Technology Center<\/em><\/p> <\/div>\n<\/div>\n\t <\/div>\n\t \t<\/div>\n\t\t <\/div>\n\t \n\t<\/div>\n\t\n\t<\/div>\n","protected":false},"excerpt":{"rendered":"